145/145 cards + 6 Tokens
AETHER TRADEWINDS - 2U - Instant - Common
Return target permanent you control and target permanent you don't control to their owners' hands. -

AKOUM BATTLESINGER - 1R - Creature - Human Berserker Ally - Common
Haste Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn. - 1/1

APEX HAWKS - 2W - Creature - Bird - Common
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Flying Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked. - 2/2

ARBOR ELF - G - Creature - Elf Druid - Common
{T}: Untap target Forest. - 1/1

BATTLE HURDA - 4W - Creature - Giant - Common
First strike - 3/3

BOJUKA BOG - None - Land - Common
Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B} to your mana pool. -

BOJUKA BRIGAND - 1B - Creature - Human Warrior Ally - Common
Bojuka Brigand can't block. Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand. - 1/1

BRINK OF DISASTER - 2BB - Enchantment - Aura - Common
Enchant creature or land When enchanted permanent becomes tapped, destroy it. -

BULL RUSH - R - Instant - Common
Target creature gets +2/+0 until end of turn. -

CALCITE SNAPPER - 1UU - Creature - Turtle - Common
Shroud (This creature can't be the target of spells or abilities.) Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn. - 1/4

CLAWS OF VALAKUT - 1RR - Enchantment - Aura - Common
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control and has first strike. -

CORRUPTED ZENDIKON - 1B - Enchantment - Aura - Common
Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. -

COSI'S RAVAGER - 3R - Creature - Elemental - Common
Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player. - 2/2

CRUSHER ZENDIKON - 2R - Enchantment - Aura - Common
Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. -

DEAD RECKONING - 1BB - Sorcery - Common
You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature. -

DISPEL - U - Instant - Common
Counter target instant spell. -

ENCLAVE ELITE - 2U - Creature - Merfolk Soldier - Common
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Islandwalk Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. - 2/2

EXPLORE - 1G - Sorcery - Common
You may play an additional land this turn. Draw a card. -

FERAL CONTEST - 3G - Sorcery - Common
Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. -

FLEDGLING GRIFFIN - 1W - Creature - Griffin - Common
Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. - 2/2

GNARLID PACK - 1G - Creature - Beast - Common
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked. - 2/2

GOBLIN ROUGHRIDER - 2R - Creature - Goblin Knight - Common
- 3/2

GRAPPLER SPIDER - 1G - Creature - Spider - Common
Reach (This creature can block creatures with flying.) - 2/1

GRAYPELT HUNTER - 3G - Creature - Human Warrior Ally - Common
Trample Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. - 2/2

GROTAG THRASHER - 4R - Creature - Lizard - Common
Whenever Grotag Thrasher attacks, target creature can't block this turn. - 3/3

GROUNDSWELL - G - Instant - Common
Target creature gets +2/+2 until end of turn. Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. -

GUARDIAN ZENDIKON - 2W - Enchantment - Aura - Common
Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. -

HALIMAR DEPTHS - None - Land - Common
Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. {T}: Add {U} to your mana pool. -

HALIMAR EXCAVATOR - 1U - Creature - Human Wizard Ally - Common
Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control. - 1/3

HEDRON ROVER - 4 - Artifact Creature - Construct - Common
Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn. - 2/2

IONA'S JUDGMENT - 4W - Sorcery - Common
Exile target creature or enchantment. -

JAGWASP SWARM - 3B - Creature - Insect - Common
Flying - 3/2

JOIN THE RANKS - 3W - Instant - Common
Put two 1/1 white Soldier Ally creature tokens onto the battlefield. -

KHALNI GARDEN - None - Land - Common
Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. {T}: Add {G} to your mana pool. -

KITESAIL - 2 - Artifact - Equipment - Common
Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -

KITESAIL APPRENTICE - W - Creature - Kor Soldier - Common
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. - 1/1

MARSH THREADER - 1W - Creature - Kor Scout - Common
Swampwalk - 2/1

MIRE'S TOLL - B - Sorcery - Common
Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card. -

MYSTERIES OF THE DEEP - 4U - Instant - Common
Draw two cards. Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead. -

NATURE'S CLAIM - G - Instant - Common
Destroy target artifact or enchantment. Its controller gains 4 life. -

PILGRIM'S EYE - 3 - Artifact Creature - Thopter - Common
Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. - 1/1

PULSE TRACKER - B - Creature - Vampire Rogue - Common
Whenever Pulse Tracker attacks, each opponent loses 1 life. - 1/1
QUAG VAMPIRES - B - Creature - Vampire Rogue - Common
Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) Swampwalk Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. - 1/1

QUICKSAND - None - Land - Common
{T}: Add {1} to your mana pool. {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. -

REST FOR THE WEARY - 1W - Instant - Common
Target player gains 4 life. Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead. -

ROILING TERRAIN - 2RR - Sorcery - Common
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard. -

RUTHLESS CULLBLADE - 1B - Creature - Vampire Warrior - Common
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. - 2/1

SEARING BLAZE - RR - Instant - Common
Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead. -

SEJIRI STEPPE - None - Land - Common
Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W} to your mana pool. -

SKITTER OF LIZARDS - R - Creature - Lizard - Common
Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.) Haste Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked. - 1/1

SMOLDERING SPIRES - None - Land - Common
Smoldering Spires enters the battlefield tapped. When Smoldering Spires enters the battlefield, target creature can't block this turn. {T}: Add {R} to your mana pool. -

SNAPPING CREEPER - 2G - Creature - Plant - Common
Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. - 2/3

SURRAKAR BANISHER - 4U - Creature - Surrakar - Common
When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand. - 3/3

TOMB HEX - 2B - Instant - Common
Target creature gets -2/-2 until end of turn. Landfall - If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead. -

TREASURE HUNT - 1U - Sorcery - Common
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. -

TWITCH - 2U - Instant - Common
You may tap or untap target artifact, creature, or land. Draw a card. -

VASTWOOD ZENDIKON - 4G - Enchantment - Aura - Common
Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. -

VETERAN'S REFLEXES - W - Instant - Common
Target creature gets +1/+1 until end of turn. Untap that creature. -

WALKING ATLAS - 2 - Artifact Creature - Construct - Common
{T}: You may put a land card from your hand onto the battlefield. - 1/1

WIND ZENDIKON - U - Enchantment - Aura - Common
Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. -

ABYSSAL PERSECUTOR - 2BB - Creature - Demon - MythicRare
Flying, trample You can't win the game and your opponents can't lose the game. - 6/6

ADMONITION ANGEL - 3WWW - Creature - Angel - MythicRare
Flying Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. - 6/6

AVENGER OF ZENDIKAR - 5GG - Creature - Elemental - MythicRare
When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control. Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. - 5/5

COMET STORM - XRR - Instant - MythicRare
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them. -

DRAGONMASTER OUTCAST - R - Creature - Human Shaman - MythicRare
At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield. - 1/1

EYE OF UGIN - None - Legendary Land - MythicRare
Colorless Eldrazi spells you cast cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library. -

JACE, THE MIND SCULPTOR - 2UU - Planeswalker - Jace - MythicRare
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. -1: Return target creature to its owner's hand. -

NOVABLAST WURM - 3GGWW - Creature - Wurm - MythicRare
Whenever Novablast Wurm attacks, destroy all other creatures. - 7/7

OMNATH, LOCUS OF MANA - 2G - Legendary Creature - Elemental - MythicRare
Green mana doesn't empty from your mana pool as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool. - 1/1

WREXIAL, THE RISEN DEEP - 3UUB - Legendary Creature - Kraken - MythicRare
Islandwalk, swampwalk Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead. - 5/8

AGADEEM OCCULTIST - 2B - Creature - Human Shaman Ally - Rare
{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control. - 0/2

AMULET OF VIGOR - 1 - Artifact - Rare
Whenever a permanent enters the battlefield tapped and under your control, untap it. -

ANOWON, THE RUIN SAGE - 3BB - Legendary Creature - Vampire Shaman - Rare
At the beginning of your upkeep, each player sacrifices a non-Vampire creature. - 4/3

ARCHON OF REDEMPTION - 3WW - Creature - Archon - Rare
Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. - 3/4

BASILISK COLLAR - 1 - Artifact - Equipment - Rare
Equipped creature has deathtouch and lifelink. Equip {2} -

BAZAAR TRADER - 1R - Creature - Goblin - Rare
{T}: Target player gains control of target artifact, creature, or land you control. - 1/1

BUTCHER OF MALAKIR - 5BB - Creature - Vampire Warrior - Rare
Flying Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature. - 5/4

CELESTIAL COLONNADE - None - Land - Rare
Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. -

CHAIN REACTION - 2RR - Sorcery - Rare
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. -

CREEPING TAR PIT - None - Land - Rare
Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land. -

DEATH'S SHADOW - B - Creature - Avatar - Rare
Death's Shadow gets -X/-X, where X is your life total. - 13/13

GOLIATH SPHINX - 5UU - Creature - Sphinx - Rare
Flying - 8/7

HARABAZ DRUID - 1G - Creature - Human Druid Ally - Rare
{T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control. - 0/1

JORAGA WARCALLER - G - Creature - Elf Warrior - Rare
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller. - 1/1

JWARI SHAPESHIFTER - 1U - Creature - Shapeshifter Ally - Rare
You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield. - 0/0

KALASTRIA HIGHBORN - BB - Creature - Vampire Shaman - Rare
Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield, you may pay {B}. If you do, target player loses 2 life and you gain 2 life. - 2/2

KAZUUL, TYRANT OF THE CLIFFS - 3RR - Legendary Creature - Ogre Warrior - Rare
Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}. - 5/4

LAVACLAW REACHES - None - Land - Rare
Lavaclaw Reaches enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land. -

LODESTONE GOLEM - 4 - Artifact Creature - Golem - Rare
Nonartifact spells cost {1} more to cast. - 5/3

MARSHAL'S ANTHEM - 2WW - Enchantment - Rare
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. -

MORDANT DRAGON - 3RRR - Creature - Dragon - Rare
Flying {1}{R}: Mordant Dragon gets +1/+0 until end of turn. Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls. - 5/5

QUEST FOR THE NIHIL STONE - B - Enchantment - Rare
Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life. -

QUEST FOR ULA'S TEMPLE - U - Enchantment - Rare
At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple. At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield. -

RAGING RAVINE - None - Land - Rare
Raging Ravine enters the battlefield tapped. {T}: Add {R} or {G} to your mana pool. {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. -

SEER'S SUNDIAL - 4 - Artifact - Rare
Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. -

SELECTIVE MEMORY - 3U - Sorcery - Rare
Search your library for any number of nonland cards and exile them. Then shuffle your library. -

STIRRING WILDWOOD - None - Land - Rare
Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land. -

STONE IDOL TRAP - 5R - Instant - Trap - Rare
Stone Idol Trap costs {1} less to cast for each attacking creature. Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step. -

STONEFORGE MYSTIC - 1W - Creature - Kor Artificer - Rare
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield. - 1/2

STRENGTH OF THE TAJURU - XGG - Instant - Rare
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them. -

TALUS PALADIN - 3W - Creature - Human Knight Ally - Rare
Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin. - 2/3

TERASTODON - 6GG - Creature - Elephant - Rare
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield. - 9/9

TERRA ETERNAL - 2W - Enchantment - Rare
All lands are indestructible. -

THADA ADEL, ACQUISITOR - 1UU - Legendary Creature - Merfolk Rogue - Rare
Islandwalk Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card. - 2/2

WOLFBRIAR ELEMENTAL - 2GG - Creature - Elemental - Rare
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked. - 4/4

BESTIAL MENACE - 3GG - Sorcery - Uncommon
Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. -

BLOODHUSK RITUALIST - 2B - Creature - Vampire Shaman - Uncommon
Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.) When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked. - 2/2

CANOPY COVER - 1G - Enchantment - Aura - Uncommon
Enchant creature Enchanted creature can't be blocked except by creatures with flying or reach. Enchanted creature can't be the target of spells or abilities your opponents control. -

CAUSTIC CRAWLER - 3BB - Creature - Insect - Uncommon
Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn. - 4/3

CUNNING SPARKMAGE - 2R - Creature - Human Shaman - Uncommon
Haste {T}: Cunning Sparkmage deals 1 damage to target creature or player. - 0/1

DEATHFORGE SHAMAN - 4R - Creature - Ogre Shaman - Uncommon
Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.) When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked. - 4/3

DREAD STATUARY - None - Land - Uncommon
{T}: Add {1} to your mana pool. {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land. -

EVERFLOWING CHALICE - 0 - Artifact - Uncommon
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice. -

HADA FREEBLADE - W - Creature - Human Soldier Ally - Uncommon
Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade. - 0/1

HAMMER OF RUIN - 2 - Artifact - Equipment - Uncommon
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. Equip {2} -

HORIZON DRAKE - 1UU - Creature - Drake - Uncommon
Flying, protection from lands - 3/1

KOR FIREWALKER - WW - Creature - Kor Soldier - Uncommon
Protection from red Whenever a player casts a red spell, you may gain 1 life. - 2/2

LEATHERBACK BALOTH - GGG - Creature - Beast - Uncommon
- 4/5

LIGHTKEEPER OF EMERIA - 3W - Creature - Angel - Uncommon
Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked. - 2/4

LOAM LION - W - Creature - Cat - Uncommon
Loam Lion gets +1/+2 as long as you control a Forest. - 1/1

NEMESIS TRAP - 4BB - Instant - Trap - Uncommon
If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost. Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step. -

PERIMETER CAPTAIN - W - Creature - Human Soldier - Uncommon
Defender Whenever a creature you control with defender blocks, you may gain 2 life. - 0/4

PERMAFROST TRAP - 2UU - Instant - Trap - Uncommon
If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost. Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -

QUEST FOR RENEWAL - 1G - Enchantment - Uncommon
Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step. -

QUEST FOR THE GOBLIN LORD - R - Enchantment - Uncommon
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0. -

RAZOR BOOMERANG - 3 - Artifact - Equipment - Uncommon
Equipped creature has "{T}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand." Equip {2} -

REFRACTION TRAP - 3W - Instant - Trap - Uncommon
If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player. -

RICOCHET TRAP - 3R - Instant - Trap - Uncommon
If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap's mana cost. Change the target of target spell with a single target. -

RUIN GHOST - 1W - Creature - Spirit - Uncommon
{W}, {T}: Exile target land you control, then return it to the battlefield under your control. - 1/1

RUMBLING AFTERSHOCKS - 4R - Enchantment - Uncommon
Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked. -

SCRIB NIBBLERS - 2B - Creature - Rat - Uncommon
{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. Landfall - Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers. - 1/1

SEJIRI MERFOLK - 1U - Creature - Merfolk Soldier - Uncommon
As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) - 2/1

SHORELINE SALVAGER - 3B - Creature - Surrakar - Uncommon
Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card. - 3/3

SLAVERING NULLS - 1R - Creature - Goblin Zombie - Uncommon
Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card. - 2/1

SLINGBOW TRAP - 3G - Instant - Trap - Uncommon
If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost. Destroy target attacking creature with flying. -

SMOTHER - 1B - Instant - Uncommon
Destroy target creature with converted mana cost 3 or less. It can't be regenerated. -

SPELL CONTORTION - 2U - Instant - Uncommon
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked. -

SUMMIT APES - 3G - Creature - Ape - Uncommon
As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures. - 5/2

TECTONIC EDGE - None - Land - Uncommon
{T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands. -

TIDEFORCE ELEMENTAL - 2U - Creature - Elemental - Uncommon
{U}, {T}: You may tap or untap another target creature. Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental. - 2/1

TUKTUK SCRAPPER - 3R - Creature - Goblin Artificer Ally - Uncommon
Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control. - 2/2

URGE TO FEED - BB - Instant - Uncommon
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. -

VAPOR SNARE - 4U - Enchantment - Aura - Uncommon
Enchant creature You control enchanted creature. At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand. -

VASTWOOD ANIMIST - 2G - Creature - Elf Shaman Ally - Uncommon
{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land. - 1/1

VOYAGER DRAKE - 3U - Creature - Drake - Uncommon
Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.) Flying When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked. - 3/3

SOLDIER ALLY TOKEN - None - Creature - Soldier Ally - Token
- 1/1

DRAGON TOKEN - None - Creature - Dragon - Token
Flying - 5/5

OGRE TOKEN - None - Creature - Ogre - Token
- 3/3

ELEPHANT TOKEN - None - Creature - Elephant - Token
- 3/3

PLANT TOKEN - None - Creature - Plant - Token
- 0/1

CONSTRUCT TOKEN - None - Artifact Creature - Construct - Token
Trample - 6/12




