worldwake_visual_spoiler

WORLDWAKE VISUAL SPOILER
145/145 cards + 6 Tokens

AETHER TRADEWINDS - 2U - Instant - Common
Return target permanent you control and target permanent you don't control to their owners' hands. -
AETHER TRADEWINDS

AKOUM BATTLESINGER - 1R - Creature - Human Berserker Ally - Common
Haste Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn. - 1/1
AKOUM BATTLESINGER

APEX HAWKS - 2W - Creature - Bird - Common
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Flying Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked. - 2/2
APEX HAWKS

ARBOR ELF - G - Creature - Elf Druid - Common
{T}: Untap target Forest. - 1/1
ARBOR ELF

BATTLE HURDA - 4W - Creature - Giant - Common
First strike - 3/3
BATTLE HURDA

BOJUKA BOG - None - Land - Common
Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B} to your mana pool. -
BOJUKA BOG

BOJUKA BRIGAND - 1B - Creature - Human Warrior Ally - Common
Bojuka Brigand can't block. Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand. - 1/1
BOJUKA BRIGAND

BRINK OF DISASTER - 2BB - Enchantment - Aura - Common
Enchant creature or land When enchanted permanent becomes tapped, destroy it. -
BRINK OF DISASTER

BULL RUSH - R - Instant - Common
Target creature gets +2/+0 until end of turn. -
BULL RUSH

CALCITE SNAPPER - 1UU - Creature - Turtle - Common
Shroud (This creature can't be the target of spells or abilities.) Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn. - 1/4
CALCITE SNAPPER

CLAWS OF VALAKUT - 1RR - Enchantment - Aura - Common
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control and has first strike. -
CLAWS OF VALAKUT

CORRUPTED ZENDIKON - 1B - Enchantment - Aura - Common
Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. -
CORRUPTED ZENDIKON

COSI'S RAVAGER - 3R - Creature - Elemental - Common
Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player. - 2/2
COSI'S RAVAGER

CRUSHER ZENDIKON - 2R - Enchantment - Aura - Common
Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. -
CRUSHER ZENDIKON

DEAD RECKONING - 1BB - Sorcery - Common
You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature. -
DEAD RECKONING

DISPEL - U - Instant - Common
Counter target instant spell. -
DISPEL

ENCLAVE ELITE - 2U - Creature - Merfolk Soldier - Common
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Islandwalk Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. - 2/2
ENCLAVE ELITE

EXPLORE - 1G - Sorcery - Common
You may play an additional land this turn. Draw a card. -
EXPLORE

FERAL CONTEST - 3G - Sorcery - Common
Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. -
FERAL CONTEST

FLEDGLING GRIFFIN - 1W - Creature - Griffin - Common
Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. - 2/2
FLEDGLING GRIFFIN

GNARLID PACK - 1G - Creature - Beast - Common
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked. - 2/2
GNARLID PACK

GOBLIN ROUGHRIDER - 2R - Creature - Goblin Knight - Common
- 3/2
GOBLIN ROUGHRIDER

GRAPPLER SPIDER - 1G - Creature - Spider - Common
Reach (This creature can block creatures with flying.) - 2/1
GRAPPLER SPIDER

GRAYPELT HUNTER - 3G - Creature - Human Warrior Ally - Common
Trample Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. - 2/2
GRAYPELT HUNTER

GROTAG THRASHER - 4R - Creature - Lizard - Common
Whenever Grotag Thrasher attacks, target creature can't block this turn. - 3/3
GROTAG THRASHER

GROUNDSWELL - G - Instant - Common
Target creature gets +2/+2 until end of turn. Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. -
GROUNDSWELL

GUARDIAN ZENDIKON - 2W - Enchantment - Aura - Common
Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. -
GUARDIAN ZENDIKON

HALIMAR DEPTHS - None - Land - Common
Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. {T}: Add {U} to your mana pool. -
HALIMAR DEPTHS

HALIMAR EXCAVATOR - 1U - Creature - Human Wizard Ally - Common
Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control. - 1/3
HALIMAR EXCAVATOR

HEDRON ROVER - 4 - Artifact Creature - Construct - Common
Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn. - 2/2
HEDRON ROVER

IONA'S JUDGMENT - 4W - Sorcery - Common
Exile target creature or enchantment. -
IONA'S JUDGMENT

JAGWASP SWARM - 3B - Creature - Insect - Common
Flying - 3/2
JAGWASP SWARM

JOIN THE RANKS - 3W - Instant - Common
Put two 1/1 white Soldier Ally creature tokens onto the battlefield. -
JOIN THE RANKS

KHALNI GARDEN - None - Land - Common
Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. {T}: Add {G} to your mana pool. -
KHALNI GARDEN

KITESAIL - 2 - Artifact - Equipment - Common
Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -
KITESAIL

KITESAIL APPRENTICE - W - Creature - Kor Soldier - Common
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. - 1/1
KITESAIL APPRENTICE

MARSH THREADER - 1W - Creature - Kor Scout - Common
Swampwalk - 2/1
MARSH THREADER

MIRE'S TOLL - B - Sorcery - Common
Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card. -
MIRE'S TOLL

MYSTERIES OF THE DEEP - 4U - Instant - Common
Draw two cards. Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead. -
MYSTERIES OF THE DEEP

NATURE'S CLAIM - G - Instant - Common
Destroy target artifact or enchantment. Its controller gains 4 life. -
NATURE'S CLAIM

PILGRIM'S EYE - 3 - Artifact Creature - Thopter - Common
Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. - 1/1
PILGRIM'S EYE

PULSE TRACKER - B - Creature - Vampire Rogue - Common
Whenever Pulse Tracker attacks, each opponent loses 1 life. - 1/1
PULSE TRACKER

QUAG VAMPIRES - B - Creature - Vampire Rogue - Common
Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) Swampwalk Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. - 1/1
QUAG VAMPIRES

QUICKSAND - None - Land - Common
{T}: Add {1} to your mana pool. {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. -
QUICKSAND

REST FOR THE WEARY - 1W - Instant - Common
Target player gains 4 life. Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead. -
REST FOR THE WEARY

ROILING TERRAIN - 2RR - Sorcery - Common
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard. -
ROILING TERRAIN

RUTHLESS CULLBLADE - 1B - Creature - Vampire Warrior - Common
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. - 2/1
RUTHLESS CULLBLADE

SEARING BLAZE - RR - Instant - Common
Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead. -
SEARING BLAZE

SEJIRI STEPPE - None - Land - Common
Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W} to your mana pool. -
SEJIRI STEPPE

SKITTER OF LIZARDS - R - Creature - Lizard - Common
Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.) Haste Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked. - 1/1
SKITTER OF LIZARDS

SMOLDERING SPIRES - None - Land - Common
Smoldering Spires enters the battlefield tapped. When Smoldering Spires enters the battlefield, target creature can't block this turn. {T}: Add {R} to your mana pool. -
SMOLDERING SPIRES

SNAPPING CREEPER - 2G - Creature - Plant - Common
Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. - 2/3
SNAPPING CREEPER

SURRAKAR BANISHER - 4U - Creature - Surrakar - Common
When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand. - 3/3
SURRAKAR BANISHER

TOMB HEX - 2B - Instant - Common
Target creature gets -2/-2 until end of turn. Landfall - If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead. -
TOMB HEX

TREASURE HUNT - 1U - Sorcery - Common
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. -
TREASURE HUNT

TWITCH - 2U - Instant - Common
You may tap or untap target artifact, creature, or land. Draw a card. -
TWITCH

VASTWOOD ZENDIKON - 4G - Enchantment - Aura - Common
Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. -
VASTWOOD ZENDIKON

VETERAN'S REFLEXES - W - Instant - Common
Target creature gets +1/+1 until end of turn. Untap that creature. -
VETERAN'S REFLEXES

WALKING ATLAS - 2 - Artifact Creature - Construct - Common
{T}: You may put a land card from your hand onto the battlefield. - 1/1
WALKING ATLAS

WIND ZENDIKON - U - Enchantment - Aura - Common
Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. -
WIND ZENDIKON

ABYSSAL PERSECUTOR - 2BB - Creature - Demon - MythicRare
Flying, trample You can't win the game and your opponents can't lose the game. - 6/6
ABYSSAL PERSECUTOR

ADMONITION ANGEL - 3WWW - Creature - Angel - MythicRare
Flying Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. - 6/6
ADMONITION ANGEL

AVENGER OF ZENDIKAR - 5GG - Creature - Elemental - MythicRare
When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control. Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. - 5/5
AVENGER OF ZENDIKAR

COMET STORM - XRR - Instant - MythicRare
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them. -
COMET STORM

DRAGONMASTER OUTCAST - R - Creature - Human Shaman - MythicRare
At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield. - 1/1
DRAGONMASTER OUTCAST

EYE OF UGIN - None - Legendary Land - MythicRare
Colorless Eldrazi spells you cast cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library. -
EYE OF UGIN

JACE, THE MIND SCULPTOR - 2UU - Planeswalker - Jace - MythicRare
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. -1: Return target creature to its owner's hand. -
JACE, THE MIND SCULPTOR

NOVABLAST WURM - 3GGWW - Creature - Wurm - MythicRare
Whenever Novablast Wurm attacks, destroy all other creatures. - 7/7
NOVABLAST WURM

OMNATH, LOCUS OF MANA - 2G - Legendary Creature - Elemental - MythicRare
Green mana doesn't empty from your mana pool as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool. - 1/1
OMNATH, LOCUS OF MANA

WREXIAL, THE RISEN DEEP - 3UUB - Legendary Creature - Kraken - MythicRare
Islandwalk, swampwalk Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead. - 5/8
WREXIAL, THE RISEN DEEP

AGADEEM OCCULTIST - 2B - Creature - Human Shaman Ally - Rare
{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control. - 0/2
AGADEEM OCCULTIST

AMULET OF VIGOR - 1 - Artifact - Rare
Whenever a permanent enters the battlefield tapped and under your control, untap it. -
AMULET OF VIGOR

ANOWON, THE RUIN SAGE - 3BB - Legendary Creature - Vampire Shaman - Rare
At the beginning of your upkeep, each player sacrifices a non-Vampire creature. - 4/3
ANOWON, THE RUIN SAGE

ARCHON OF REDEMPTION - 3WW - Creature - Archon - Rare
Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. - 3/4
ARCHON OF REDEMPTION

BASILISK COLLAR - 1 - Artifact - Equipment - Rare
Equipped creature has deathtouch and lifelink. Equip {2} -
BASILISK COLLAR

BAZAAR TRADER - 1R - Creature - Goblin - Rare
{T}: Target player gains control of target artifact, creature, or land you control. - 1/1
BAZAAR TRADER

BUTCHER OF MALAKIR - 5BB - Creature - Vampire Warrior - Rare
Flying Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature. - 5/4
BUTCHER OF MALAKIR

CELESTIAL COLONNADE - None - Land - Rare
Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. -
CELESTIAL COLONNADE

CHAIN REACTION - 2RR - Sorcery - Rare
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. -
CHAIN REACTION

CREEPING TAR PIT - None - Land - Rare
Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land. -
CREEPING TAR PIT

DEATH'S SHADOW - B - Creature - Avatar - Rare
Death's Shadow gets -X/-X, where X is your life total. - 13/13
DEATH'S SHADOW

GOLIATH SPHINX - 5UU - Creature - Sphinx - Rare
Flying - 8/7
GOLIATH SPHINX

HARABAZ DRUID - 1G - Creature - Human Druid Ally - Rare
{T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control. - 0/1
HARABAZ DRUID

JORAGA WARCALLER - G - Creature - Elf Warrior - Rare
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller. - 1/1
JORAGA WARCALLER

JWARI SHAPESHIFTER - 1U - Creature - Shapeshifter Ally - Rare
You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield. - 0/0
JWARI SHAPESHIFTER

KALASTRIA HIGHBORN - BB - Creature - Vampire Shaman - Rare
Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield, you may pay {B}. If you do, target player loses 2 life and you gain 2 life. - 2/2
KALASTRIA HIGHBORN

KAZUUL, TYRANT OF THE CLIFFS - 3RR - Legendary Creature - Ogre Warrior - Rare
Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}. - 5/4
KAZUUL, TYRANT OF THE CLIFFS

LAVACLAW REACHES - None - Land - Rare
Lavaclaw Reaches enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land. -
LAVACLAW REACHES

LODESTONE GOLEM - 4 - Artifact Creature - Golem - Rare
Nonartifact spells cost {1} more to cast. - 5/3
LODESTONE GOLEM

MARSHAL'S ANTHEM - 2WW - Enchantment - Rare
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. -
MARSHAL'S ANTHEM

MORDANT DRAGON - 3RRR - Creature - Dragon - Rare
Flying {1}{R}: Mordant Dragon gets +1/+0 until end of turn. Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls. - 5/5
MORDANT DRAGON

QUEST FOR THE NIHIL STONE - B - Enchantment - Rare
Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life. -
QUEST FOR THE NIHIL STONE

QUEST FOR ULA'S TEMPLE - U - Enchantment - Rare
At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple. At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield. -
QUEST FOR ULA'S TEMPLE

RAGING RAVINE - None - Land - Rare
Raging Ravine enters the battlefield tapped. {T}: Add {R} or {G} to your mana pool. {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. -
RAGING RAVINE

SEER'S SUNDIAL - 4 - Artifact - Rare
Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. -
SEER'S SUNDIAL

SELECTIVE MEMORY - 3U - Sorcery - Rare
Search your library for any number of nonland cards and exile them. Then shuffle your library. -
SELECTIVE MEMORY

STIRRING WILDWOOD - None - Land - Rare
Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land. -
STIRRING WILDWOOD

STONE IDOL TRAP - 5R - Instant - Trap - Rare
Stone Idol Trap costs {1} less to cast for each attacking creature. Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step. -
STONE IDOL TRAP

STONEFORGE MYSTIC - 1W - Creature - Kor Artificer - Rare
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield. - 1/2
STONEFORGE MYSTIC

STRENGTH OF THE TAJURU - XGG - Instant - Rare
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them. -
STRENGTH OF THE TAJURU

TALUS PALADIN - 3W - Creature - Human Knight Ally - Rare
Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin. - 2/3
TALUS PALADIN

TERASTODON - 6GG - Creature - Elephant - Rare
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield. - 9/9
TERASTODON

TERRA ETERNAL - 2W - Enchantment - Rare
All lands are indestructible. -
TERRA ETERNAL

THADA ADEL, ACQUISITOR - 1UU - Legendary Creature - Merfolk Rogue - Rare
Islandwalk Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card. - 2/2
THADA ADEL, ACQUISITOR

WOLFBRIAR ELEMENTAL - 2GG - Creature - Elemental - Rare
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked. - 4/4
WOLFBRIAR ELEMENTAL

BESTIAL MENACE - 3GG - Sorcery - Uncommon
Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. -
BESTIAL MENACE

BLOODHUSK RITUALIST - 2B - Creature - Vampire Shaman - Uncommon
Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.) When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked. - 2/2
BLOODHUSK RITUALIST

CANOPY COVER - 1G - Enchantment - Aura - Uncommon
Enchant creature Enchanted creature can't be blocked except by creatures with flying or reach. Enchanted creature can't be the target of spells or abilities your opponents control. -
CANOPY COVER

CAUSTIC CRAWLER - 3BB - Creature - Insect - Uncommon
Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn. - 4/3
CAUSTIC CRAWLER

CUNNING SPARKMAGE - 2R - Creature - Human Shaman - Uncommon
Haste {T}: Cunning Sparkmage deals 1 damage to target creature or player. - 0/1
CUNNING SPARKMAGE

DEATHFORGE SHAMAN - 4R - Creature - Ogre Shaman - Uncommon
Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.) When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked. - 4/3
DEATHFORGE SHAMAN

DREAD STATUARY - None - Land - Uncommon
{T}: Add {1} to your mana pool. {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land. -
DREAD STATUARY

EVERFLOWING CHALICE - 0 - Artifact - Uncommon
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice. -
EVERFLOWING CHALICE

HADA FREEBLADE - W - Creature - Human Soldier Ally - Uncommon
Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade. - 0/1
HADA FREEBLADE

HAMMER OF RUIN - 2 - Artifact - Equipment - Uncommon
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. Equip {2} -
HAMMER OF RUIN

HORIZON DRAKE - 1UU - Creature - Drake - Uncommon
Flying, protection from lands - 3/1
HORIZON DRAKE

KOR FIREWALKER - WW - Creature - Kor Soldier - Uncommon
Protection from red Whenever a player casts a red spell, you may gain 1 life. - 2/2
KOR FIREWALKER

LEATHERBACK BALOTH - GGG - Creature - Beast - Uncommon
- 4/5
LEATHERBACK BALOTH

LIGHTKEEPER OF EMERIA - 3W - Creature - Angel - Uncommon
Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked. - 2/4
LIGHTKEEPER OF EMERIA

LOAM LION - W - Creature - Cat - Uncommon
Loam Lion gets +1/+2 as long as you control a Forest. - 1/1
LOAM LION

NEMESIS TRAP - 4BB - Instant - Trap - Uncommon
If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost. Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step. -
NEMESIS TRAP

PERIMETER CAPTAIN - W - Creature - Human Soldier - Uncommon
Defender Whenever a creature you control with defender blocks, you may gain 2 life. - 0/4
PERIMETER CAPTAIN

PERMAFROST TRAP - 2UU - Instant - Trap - Uncommon
If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost. Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -
PERMAFROST TRAP

QUEST FOR RENEWAL - 1G - Enchantment - Uncommon
Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step. -
QUEST FOR RENEWAL

QUEST FOR THE GOBLIN LORD - R - Enchantment - Uncommon
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0. -
QUEST FOR THE GOBLIN LORD

RAZOR BOOMERANG - 3 - Artifact - Equipment - Uncommon
Equipped creature has "{T}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand." Equip {2} -
RAZOR BOOMERANG

REFRACTION TRAP - 3W - Instant - Trap - Uncommon
If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player. -
REFRACTION TRAP

RICOCHET TRAP - 3R - Instant - Trap - Uncommon
If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap's mana cost. Change the target of target spell with a single target. -
RICOCHET TRAP

RUIN GHOST - 1W - Creature - Spirit - Uncommon
{W}, {T}: Exile target land you control, then return it to the battlefield under your control. - 1/1
RUIN GHOST

RUMBLING AFTERSHOCKS - 4R - Enchantment - Uncommon
Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked. -
RUMBLING AFTERSHOCKS

SCRIB NIBBLERS - 2B - Creature - Rat - Uncommon
{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. Landfall - Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers. - 1/1
SCRIB NIBBLERS

SEJIRI MERFOLK - 1U - Creature - Merfolk Soldier - Uncommon
As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) - 2/1
SEJIRI MERFOLK

SHORELINE SALVAGER - 3B - Creature - Surrakar - Uncommon
Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card. - 3/3
SHORELINE SALVAGER

SLAVERING NULLS - 1R - Creature - Goblin Zombie - Uncommon
Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card. - 2/1
SLAVERING NULLS

SLINGBOW TRAP - 3G - Instant - Trap - Uncommon
If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost. Destroy target attacking creature with flying. -
SLINGBOW TRAP

SMOTHER - 1B - Instant - Uncommon
Destroy target creature with converted mana cost 3 or less. It can't be regenerated. -
SMOTHER

SPELL CONTORTION - 2U - Instant - Uncommon
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked. -
SPELL CONTORTION

SUMMIT APES - 3G - Creature - Ape - Uncommon
As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures. - 5/2
SUMMIT APES

TECTONIC EDGE - None - Land - Uncommon
{T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands. -
TECTONIC EDGE

TIDEFORCE ELEMENTAL - 2U - Creature - Elemental - Uncommon
{U}, {T}: You may tap or untap another target creature. Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental. - 2/1
TIDEFORCE ELEMENTAL

TUKTUK SCRAPPER - 3R - Creature - Goblin Artificer Ally - Uncommon
Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control. - 2/2
TUKTUK SCRAPPER

URGE TO FEED - BB - Instant - Uncommon
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. -
URGE TO FEED

VAPOR SNARE - 4U - Enchantment - Aura - Uncommon
Enchant creature You control enchanted creature. At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand. -
VAPOR SNARE

VASTWOOD ANIMIST - 2G - Creature - Elf Shaman Ally - Uncommon
{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land. - 1/1
VASTWOOD ANIMIST

VOYAGER DRAKE - 3U - Creature - Drake - Uncommon
Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.) Flying When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked. - 3/3
VOYAGER DRAKE

SOLDIER ALLY TOKEN - None - Creature - Soldier Ally - Token
- 1/1
SOLDIER ALLY TOKEN

DRAGON TOKEN - None - Creature - Dragon - Token
Flying - 5/5
DRAGON TOKEN

OGRE TOKEN - None - Creature - Ogre - Token
- 3/3
OGRE TOKEN

ELEPHANT TOKEN - None - Creature - Elephant - Token
- 3/3
ELEPHANT TOKEN

PLANT TOKEN - None - Creature - Plant - Token
- 0/1
PLANT TOKEN

CONSTRUCT TOKEN - None - Artifact Creature - Construct - Token
Trample - 6/12
CONSTRUCT TOKEN
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